
He talks about seemingly random things in a disparate fashion. There are no real puzzles, nor can you really interact with the world beyond walking through it.įrom the outset of Dear Esther, this man doesn’t seem to make a whole lot of sense.

You control this man from a first-person perspective and direct him on a very specific path, and he talks at select points along the way. There are flashes of brilliance in Dear Esther that are unlike anything else in games, but they’re buried in a plodding and formulaic wrapper that is much less impressive.ĭear Esther is about a man who wanders and island while telling a tale of regret. The game that’s often lauded in by more erudite circles of gamers turns out to be both a little more and a little less impactful than expected.
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There's only about two hours of play time, but if you kick back with the lights low and headphones on, it's better than any movie you could see.In coming to mobile, I have finally learned about what Dear Esther is. Atmosphere, setting, emotion, and story are the pillars its world is built upon, and as soon as you start the game and see that flashing red light in the distance, you'll want to see it through to the end. The path you follow often feels like a simple walk from point A to point Z, but there's no puzzle to solve or task to complete, so you're not supposed to worry about things like that!ĭear Esther is an unusual experience, but it absolutely succeeds at what it sets out to do. Any faster, though, and you wouldn't notice the little details strewn about the land. The walking speed, for example, is barely faster than a crawl. Dear Esther is an empty world, and because of that emptiness, you'll find it easier to step inside the protagonist's shoes and experience the game first hand.Ĭiting any faults in Dear Esther is tricky, as most of what players would consider drawbacks are intentional limitations imposed to keep the game (and the player) focused.


Everything from the writing, voice acting, and linear walking paths keep you focused on the story at hand. It's an experimental, minimalist game that focuses on storytelling and light exploration, giving you the chance to settle down for an honestly intriguing tale. The project continued to grow until early 2012 when the completed version, reviewed here, was released.Īnalysis: Dear Esther is a slow game that doesn't try to satisfy your craving for action, high scores, achievements, or bacon collecting. It received almost universal praise for its design and atmosphere, sparking an overhaul that improved the graphics and tweaked the level layouts.
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All you need to do is walk around the island, investigate the sights, and breathe in the story.ĭear Esther began as a mod for Half-Life 2 back in 2008. You can't jump, you can't run, you can't pick up things and stash them in an inventory.

All you need to know is that the game follows a standard first person control layout, using to march around and the mouse to look at things. Talking too much about the plot of Dear Esther ruins half of the experience, so this article is going to remain delightfully spoiler-free. What happened in this dreary place? And, better yet, can you find a way out? There's very little gameplay to speak of, just a deep mystery about the deserted island you're walking on, along with unanswered questions surrounding a horrific crash and a book written by a long-lost explorer. Dear Esther is an interactive story told through a first person adventure setting.
